Auf dieser Seite findet ihr alles zum komplexen Sandbox-Weltraum-Game: News, Artikel, Video und weitere Infos zu Elite Dangerous. Viele Spiele sind gut, einige innovativ und wenige revolutionär. Darüber stehen nur einmalige Meisterwerke - wie Elite von Ian Bell und David. Du musst ein kostenloses Elite Dangerous-Konto bei Frontier registrieren, um das Spiel spielen zu können. Ein lebendiges Spiel Elite Dangerous wird.
"Elite" Spieleklassiker wiederentdeckt: Zurück im Pixel-WeltraumDu musst ein kostenloses Elite Dangerous-Konto bei Frontier registrieren, um das Spiel spielen zu können. Ein lebendiges Spiel Elite Dangerous wird. Elite: Dangerous wurde anfangs unter dem Namen Elite 4 entwickelt und ist ein Weltraumspiel in der Tradtion des 80er-Jahre-Klassikers. Der Spieler erkundet. Viele Spiele sind gut, einige innovativ und wenige revolutionär. Darüber stehen nur einmalige Meisterwerke - wie Elite von Ian Bell und David.
Spiel Elite Items available for this game VideoElite Dangerous🌌 #015 I Riesen Ding I German Deutsch Allerdings stellt so 888casino Login Skeptiker fest: Irgendwie sieht das alles gleich aus! Reklame: Spiele jetzt bei Amazon bestellen. Klar, ich könnte noch Gesteinsbrocken per Asteroidenlaser plündern oder die beiden Geheimmissionen absolvieren.
Elite Dangerous gibt's ab sofort gratis im Epic Store. Wir helfen euch bei der Download-Entscheidung.
Ursprünglich sollte das nebulöse Addon noch erscheinen. Und dann hat er sich als Genre ausgerechnet einen Bereich ausgesucht, der schon lange so gut wie tot ist: Die Luftkampfspiele.
Natürlich hat man auf einem Gebiet, wo keine oder nur sehr wenige neue Spiele entstehen, weniger Konkurrenz. Doch gleichzeitig herrscht ein hohes Risiko: Wird das Spiel seine Zielgruppe finden?
Und kann man mit Spielen abseits der Trends überhaupt noch Geld machen? Viele Spieleentwickler greifen heutzutage auf die prozedurale Generierung zurück, um ihre Welt zu erschaffen.
Für Tomas Sala hingegen ist es besonders wichtig, an jedes Detail selbst Hand anzulegen. Denn so möchte er seiner Welt auch eine Geschichte einhauchen.
Was macht für ihn ein gutes Luftkampfspiel aus? Kann man in einem solchen Genre überhaupt eine Geschichte erzählen?
Wenn ihr das Interview lieber im englischen O-Ton hören wollt, dann klickt einfach hier. Dein Kommentar wurde nicht gespeichert.
Elite is a space trading video game. Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal.
The Elite series is among the longest-running video game franchises. The first game was followed by the sequels Frontier: Elite II in ,  and Frontier: First Encounters in ,  which introduced Newtonian physics , realistic star systems and seamless freeform planetary landings.
A third sequel, Elite Dangerous , began crowdfunding in and was launched on 16 December ,  following a period of semi-open testing; it received a paid-for expansion season, Horizons , on 15 December Non-Acorn versions were each first published by Firebird and Imagineer.
Subsequently, Frontier Developments has claimed the game to be a "Game by Frontier"  to be part of its own back catalogue  and all the rights to the game to have been owned by David Braben.
The player initially controls the character "Commander Jameson",  though the name can be changed each time the game is saved.
These include piracy, trade,  military missions, bounty hunting and asteroid mining. The money generated by these enterprises allows the player to upgrade their ship with enhancements such as better weapons, increased cargo capacity, an automated docking system, an extra energy bank and more.
In the game universe, stars have single planets , each with a space station in its orbit. Stars are always separated by interstellar distances which cannot be crossed using the ship's sublight engines.
Travel between stars is accomplished by hyperspace jumps, and is constrained to those within range of the limited fuel capacity a maximum of 7 light years of the ship's hyperdrive.
Sublight travel uses no fuel. Fuel can be replenished after docking with a space station, which requires matching the ship's rotation to that of the station before entering the docking bay  - a task that can be avoided by purchasing a docking computer.
Equipment upgrades include a fuel scoop, which allows "sun skimming" - collecting energy from the stars' corona  - described by the manual as "a dangerous and difficult activity", but in practice a fairly simple process far easier than manually docking at a space station—and collecting free-floating cargo canisters and escape capsules liberated after the destruction of other ships.
While making a hyperspace jump between star systems, the antagonistic Thargoid  insect race may intercept the player half way, forcing the player's ship to remain in "witch-space" and do battle with their smaller invasion ships.
As the interrupted jump uses the full journey's fuel, the player may have insufficient fuel to subsequently jump to a nearby planet, trapping them in witch-space and they must use an escape capsule if owned, or abort the game and reload.
An extremely expensive one-shot galactic hyperspace upgrade permits travel between the eight galaxies of the game universe.
There is little practical difference between the different galaxies. However, in some versions it is necessary to travel to at least the second galaxy to access the game's missions.
The planetary layout of the galaxies is different, and many players discovered trade runs between closely positioned planets with fortuitous economic combinations.
Most versions of Elite included several optional missions for the Galactic Navy. According to Braben and Bell, Elite was inspired by a range of sources.
Clarke , Robert L. When the developers met at Jesus College, Cambridge , Bell was already working on a game for Acornsoft called Freefall.
The two projects were sufficiently similar that Braben and Bell compared notes, and after seeing Star Raiders on the Atari they decided to collaborate to produce what eventually became Elite.
They first approached Thorn EMI;  the company's rejection letter stated that the game was too complicated and needed to be finishable in 10 minutes with three lives.
Braben and Bell then met with Acornsoft; their demo of the Elite ' s combat and docking sequences impressed managing director David Johnson-Davies and other Acornsoft executives.
The company agreed to publish the finished game, although the company feared that it was too ambitious for Braben and Bell, and was uncertain about the merits of two developers instead of one on a single game.
The game took two years to write and started out as a 3D arcade game without the trading element. The last part added was the 3D radar display fitted into the last few unused bytes in their computer.
The original BBC version used a novel split screen approach to show four colours onscreen simultaneously; the upper two thirds of the screen were displayed in Mode 4 while the lower part was in Mode 5.
The Elite universe contains eight galaxies, each with planets to explore. Due to the limited capabilities of 8-bit computers, these worlds are procedurally generated.
A single seed number is run through a fixed algorithm the appropriate number of times and creates a sequence of numbers determining each planet's complete composition position in the galaxy, prices of commodities, and name and local details; text strings are chosen numerically from a lookup table and assembled to produce unique descriptions, such as a planet with "carnivorous arts graduates".
This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties.
Each galaxy is also procedurally generated from the first. Braben and Bell at first intended to have 2 48 galaxies, but Acornsoft insisted on a smaller universe to hide the galaxies' mathematical origins.
However, the use of procedural generation created a few problems. There are a number of poorly located systems that can be reached only by galactic hyperspace — these are more than 7 light years from their nearest neighbour, thus trapping the traveller.
Braben and Bell also checked that none of the system names were profane - removing an entire galaxy after finding a planet named " Arse ".
The developers did not spend much time playing their creation and the quality testing was mostly performed by Acornsoft's director of marketing, David Johnson-Davies, who also planned the packaging and marketing campaign at the time.
The original BBC Micro disk version uses a non-standard disk-format for copy protection. Acorn subsequently released alternative versions of the BBC disks that are compatible with the WD In addition to this, self-modifying code was used as part of the protection system, created by Rob Northen.
Acornsoft set in motion a large-scale publicity campaign and commissioned a presentational package for the game that was far more elaborate than normal.
Acornsoft packaged Elite in a box larger than its usual releases, complete with a novella by Robert Holdstock called The Dark Wheel , a page Space Trader's Flight Training Manual, reference card and a ship identification poster.
The flight training manual was written in a style that took the rookie trader through the controls and various aspects of play. The Dark Wheel was the first novella to be included for distribution with a video game.
A second novella, Imprint by Andy Redman, was included with the IBM PC release of Elite Plus , but apart from being set in the same universe it is in no way connected to the original story.
The story tells of a young starship pilot named Alex Ryder, whose father Jason is killed when their merchant ship is attacked by a notorious pirate.
In trying to understand and avenge his father's death and achieve an "iron ass" a space-trader's term for a well armed- and armoured spaceship , Alex encounters the basics of the Elite universe—including combat, hyperdrive and hyperspace and the deadly aliens called Thargoids.
Finally Alex discovers the truth about his father and his combat rank. He also acts as an acceptable face of trading due to his female co-pilot, Elyssia Fields, is an alien species and wanted in several systems.
Alex wants to avenge his father's death, but must exercise caution in tracking down the assassin. By trading commodities, he slowly improves the arms and armour of his ship.
When he is competent at using the spaceship for combat, but before he feels ready, he makes a trade that is sure to bring his father's killer to him.
Das Spielprinzip wurde in Fremdproduktionen und offiziellen Nachfolgespielen vielfach nachgeahmt und weiterentwickelt. Mit dem Raumschiff kann man zunächst praktisch nur Handel treiben und vom Erlös weitere Ausrüstung kaufen.
Mit besserer Ausstattung bzw. Bewaffnung kann man auch Metalle auf Asteroiden abbauen, Piraten jagen oder selbst als solcher tätig werden sowie einige je nach Version verschiedene Spezialaufträge absolvieren.
Elite war eines der ersten Computerspiele, die dem Spieler die freie Bewegung in einer 3D-Umgebung ermöglichten. Als Science-Fiction-Spiel sprach Elite technologiebegeisterte Spieler durch eine sehr fortschrittliche Darstellung an, die den Stand der Technik bis dahin in vielerlei Hinsicht übertraf.
Im November , zum Elite ist eine Weltraumsimulation mit 3D- Vektorgrafik , die verdeckte Linien nicht darstellt, um so den Eindruck solider Körper zu erwecken.
Other spaceships cannot be bought. The possibilities to earn money are manifold. On the one hand you can trade by using the price differences between two solar systems.
The prices of the traded goods are random to a small extent and mainly dependent on the economic classification of the corresponding system.
With a space claw you can retrieve unowned items from space, which then can be sold. If the player does not want to wait until other spaceships jettison their shipping containers voluntarily, he can help them a bit by shooting the laser.
This procedure is usually referred to as piracy. For shooting pirate ships and asteroids you usually get paid a small award, a bounty.
Another source of income is the mining industry , which is the decomposing of asteroids with the mining laser.
The parts can be collected and sold. A special peril pose the Thargoid Invaders. They can pull spaceships from their hyperspace jump and attack them in interstellar space.
The octagonal ships of the Thargoids are astonishingly strong and robust. Furthermore, these spaceships send out remote-controlled drones that can be caught and sold.
Sometimes these Thargoid ships also appear in space close to planets. The functional position screen in the lower part of the screen shows the position of other objects relative to the own spaceship in Cartesian view.
In the German version, however, there is an additional song. In the BBC version each ship is counted as a kill. In the C64 version a "fractional" byte a so-called kill evaluation was inserted, which is incremented by approximately one-third the value given in the column "Kill Value" in the following table multiplied by For example, a Krait will increment the fractional byte by 85 and a Police Viper will increment it by 26, so you will need to kill approximately 3 Kraits or 10 Police Vipers to earn 1 "kill".
If a lot of goods has more than ,5 Cr, there is an undetected overflow and a lot less is calculated. If the value of the goods is Cr only 0,4 Cr are booked, unfortunately.
So when selling you need to take care to sell in small amounts, then there are no problems! I noticed this when I wanted to sell kg of platinum for the hell of a price of 77,2 Cr.
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