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ATK: 0 DEF: 0 Right off the bat, Zero distinguishes himself with an excellent scale zero, making him a prime choice for your low choice.
Additionally, Zero scaled, you take no damage including effect while you control "Supreme King Z-ARC" and if you have "Supreme King Gate Infinity" in your other scale, you can destroy both to add a "Polymerization" or "Fusion" spell from your deck to your hand.
As a monster, Zero's stats are both, well, zero, but he can destroy himself and another of your face-up cards to special summon a dragon-type fusion or synchro monster from your extra deck, but its effects are negated, its stats become zero, and it can't be used as synchro or xyz material.
However, it can still serve as fusion or link material, and when Zero's destroyed as a monster, he can place himself into your scale, letting you quickly stock your field for pendulum summons.
This not only helps eliminate foes in combat, but lands some punishing battle damage. Additionally, you can return Dark Rebellion to the extra deck during the battle phase to special summon up to two face-up Supreme King pendulum monsters from your extra deck in defense position.
Thus, use Dark Rebellion to dominate in battle, then nestle him safely away to be summoned later as you revive defenders and potential future materials.
Rebellion's brutal ATK-dampener has won me several duels, and he works well in any pendulum deck with level four dark monsters.
Fortunately, he's surprisingly cheap for an extra deck card, costing less than a single dollar! Once per turn, he can add the ATK of an opposing monster to his already-fantastic value of until the end phase.
He also copies that monster's name and effects for the turn, letting you steal your opponent's techniques as you decimate them in battle.
If Venom is ever destroyed, you can place him into your pendulum zone by special summoning one of your already-present scales, letting you swap out cards as needed.
His value of one works great as your low scale, and each turn he can grant one of your fusion monsters extra ATK for each monster your opponent controls until the end of the turn , yet again dominating them in battle.
Additionally, your opponent can't target or destroy Z-ARC with effects, making him difficult to remove, and when he defeats a creature in battle, you can special summon any Supreme King Dragon from your deck or extra deck.
In the unlikely event that Z-ARC is destroyed, you can also place him in your pendulum zone, where he offers a handy low scale of one, prevents opposing fusion, synchro, and xyz monsters from activating their effects, and can once per turn destroy a card your opponent adds to their hand other than their default draw.
Z-ARC's power speaks for itself, but he'll take quite some effort to summon—thankfully, several Supreme King and Magician supports help swarm his needed materials.
Plus, when synchro summoned, you can destroy all face-up monsters your opponent controls, a powerful entrance that often wipes your opponent's field.
Additionally, once per turn, when Clear Wing battles a monster, you can destroy it before damage calculation and inflict its original ATK as effect damage to your opponent, adeptly covering for Clear Wing's lukewarm stats.
As icing on the cake, you can revive him from your graveyard by tributing two Supreme King Dragons, but remember that his entrance ability only activates when synchro summoned.
ATK: 0 DEF: 0 Infinity's massive pendulum scale of 13 make him tempting to any pendulum structure, but you can only pendulum summon with him while you don't control monsters, so be careful not to prematurely cripple yourself.
Still, if you control Z-ARC, Infinity lets you add an opposing monster's ATK to your life points each turn, an appreciated reward for fielding your ace.
As a monster, Infinity's stats are each zero, but he can destroy himself and another of your face-up cards to special summon a dragon xyz or pendulum monster from your extra deck.
Its stats become zero, its effects are negated, and it can't be used for a synchro or xyz summon, but it can be fusion or link material, helping summon Z-ARC.
Even better, when Infinity is destroyed as a monster, you can place him into your scale, mitigating the cost of his self-destruction.
While his own scale is a mid-range five, his scale effect lets you place either of the Supreme King Gates into your other pendulum zone from your deck.
After the trait resolves, you can only pendulum summon dark monsters for the rest of the turn, which most of the Supreme Kings already are.
As a monster, you can once per turn special summon Darkwurm from your graveyard, making him excellent discard fodder. And when he's normal or special summoned, Darkwurm searches one of the Gates to your hand, skillfully preparing your scales.
With his excellent effects and easy recovery, Darkwurm has won me many duels; fortunately, he's surprisingly cheap, costing only a single dollar!
The Supreme King archetype also contains "Demise, Supreme King of Armageddon," who is powerful, but his status as a ritual monster doesn't mesh with his kin.
Many of them are also dark-attributed and thus stack well with Darkwurm and other dark-related cards. The Supreme Kings can be tricky to use, and you'll want link monsters to grant additional extra deck zones, but they reward you with unrivaled ATK scores, brutal effects, and access to many different monster types.
But for now, as we eagerly await Konami's next expansion of Supreme King titans, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!
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Navigation Yugipedia Help Random page Mobile preview. This page was last edited on 17 March , at Einmal pro Spielzug: Du kannst 1 andere offene Karte wählen, die du kontrollierst; zerstöre sowohl sie als auch diese Karte und falls du dies tust, beschwöre 1 Fusions- oder Synchromonster vom Typ Drache als Spezialbeschwörung von deinem Extra Deck, aber seine ATK und DEF werden zu 0, seine Effekte bleiben annulliert, zusätzlich kann es nicht als Material für eine Synchro- oder Xyz-Beschwörung verwendet werden.
Falls diese Karte in der Monsterzone durch Kampf oder einen Karteneffekt zerstört wird: Du kannst diese Karte in deine Pendelzone legen.
Se questa carta nella Zona Mostri viene distrutta in battaglia o dall'effetto di una carta: puoi mettere questa carta nella tua Zona Pendulum.
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